LOADBMP file$ [, x, y]
Load a bit-mapped image and display it on the video screen.
”file$’ is the name of the file and ‘x’ and ‘y’ are the screen coordinates for the top left hand corner of the image. If the coordinates are not specified the image will be drawn at the top left hand position on the screen.
If an extension is not specified “.BMP” will be added to the file name.
The file must use either a monochrome or 16 colors (4 bit) color depth and be in the uncompressed BMP format. Microsoft’s Paint program is recommended for creating suitable images.
See also:
SAVEBMP
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